![]() My Favorite Three Levels in the Game and Why. ![]() But we’re happy with what the game ended up being. We also had a lot of trouble with the basic Unity terrain, which adds a lot of restrictions to level design. For example, in the early videos of the project, you can see that we experimented a lot with flexible path guidance (a lot of math behind it) but eventually abandoned it in favor of tile-based path guidance. There were quite a few challenges since this was our first “big” PC game on Unity. Technical Challenges that Appeared during Development This mode also appeared solely thanks to our players. There was also a fascinating request for a sandbox mode where you could play with children without the pressure of money and time. Thanks to our players, we quickly realized that the game is hard to play for colorblind people and added the colorblind mode. ![]() Our players range from four to 80+ years old, and almost all of our feedback was helpful, constructive, and nice. We have been fortunate with the community. Initial Reception and the Importance of Listening to Your Community Suggestions. Although Train Valley has many basic mechanics of its predecessor, it’s more advanced in every way. So when we decided to make this game in Unit圓D, it was evident that we needed 3D.Īt first, the game was called Railway Valley 3D, but it wasn’t the most successful naming, and we renamed it Train Valley. But we faced significant problems with sprite locomotives and cars that had to be rotated and colored. Railway Valley is one of the first Flash games we made at Flazm. It was already a puzzle game which was very interesting to play on my friends’ computer. One of my early sources of inspiration was the DOS game ShortLine. ![]() I’ve been interested in railroads and train games since I was a kid.
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